Saturday, March 23, 2013

Pale Moon Combos

For those who don't know yet, I run a Pale Moon deck. I purposely chose this deck because it sounded like the strategy behind it sounded fun and the card art looked awesome. Seriously, I was soooo psyched about how cool they looked when I was playing them for the first time! >o<

Everything was turning out well until recently. I got destroyed by my friend's deck that has cross ride. So I decided to gather my thoughts and write a combo list for myself so I have something to refer to when I'm editing my deck.

Also, this list will be updated from time to time so it's far from being done and not close to the number combos I know on top of my head.

  1. Peek-A-Boo + Trapezist 

    BT07-015EN RR BT07-032EN R

    Result: -1 soul, +1 card advantage
    Set-up: Peek-A-Boo in soul and Trapezist in hand
    Process:
    - Soul blast 1 to superior call Peek-A-Boo. (+1 temporary card advantage)
    - Call Trapezist and bring Peek-A-Boo to soul to superior call another card. (card advantage now permanent)

  2. Luquier + Peek-A-Boo + Trapezist + Magician of Quantum Mechanics

    BT07-004EN RRR BT07-015EN RR BT07-032EN R BT07-016EN RR

    Result: -1 soul blast, -1 counter blast, +1 card advantage, +9000 to Luquier
    Set-up: Luquier as Vanguard, Peek-A-Boo and Trapezist in soul and Quantum Magician on hand/field
    Process:
    - Superior call Peek-A-Boo (-1 soul blast, +1 temporary card advantage, +3000 to Luquier)
    - Use Quantum's Magician's effect to superior call Trapezist (-1 counter blast, +3000 to Luquier)
    - Trapezist effect to replace Peek-A-Boo with a different card from soul (card advantage now permanent, +3000 to Luquier)
    Extra: With a +9000 boost to Luquier's attack, having Trapezist boost Luquier will combine to 25000 attack

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